GURPS Fantasy HC
Author | : | |
Rating | : | 4.47 (953 Votes) |
Asin | : | 1556345194 |
Format Type | : | paperback |
Number of Pages | : | 240 Pages |
Publish Date | : | 2017-10-15 |
Language | : | English |
DESCRIPTION:
For the Yrth setting, check out GURPS Banestorm.. Create a world that could never be! GURPS Fantasy is the complete toolkit to let you build a campaign of heroic deeds and wondrous magic. This book greatly expands on the advice for running fantasy games from the previous edition of GURPS Fantasy. Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. GURPS Fantasy gives detailed, concrete advice - from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy - including ordinary folks, people with fantastic powers, and nonhumans. It discusses the genre in depth - with all its subgenres and inspirations (myth, novels, movies, etc.) - letting you design just the kind of fantasy setting that you want. Like all Fourth Edition books, it's a full-color hardcover
extremely usefull sourcebook Garrett copeland Fantasy is a must have for modifying GURPS to fit any fantasy setting, it even has quite a bit of substance to help with alternate races and magic in any setting.. Bruce Grubb said Fantasy world building that makes sence. GUPRS players have long known that its sourcebooks are treasure troves of information and GURPS Fantasy is no exception. It is skillfully crafted to help you either build your own fanasy world or adapt an existing one.GURPS Fantasy is logically broke down into sections beginning with the level and type of fantasy you want. It then by chapter does in how the supernatural can work, how magic and tecnology interreact and even how magic can replace technology, explore. "Help with fantasy." according to Nate T.. Well I bought this book to get some rules for GURPS and the fantasy setting. What I really got was not just a set of rules, but the first chapter. It covers so nicely many types of fantasy and how to make them convincing to the players. This book is one you SHOULD! own.